Turret
    corpse = corpseID("")
    attack_parameters = attack_parameters (requireAmmoType=false)
    base_picture
    folded_animation
    preparing_animation
    prepared_animation
    starting_attack_animation
    attacking_animation
    ending_attack_animation
    folding_animation
    starting_attack_sound
    rotation_speed = f(1)
    folded_speed = f(1)
    preparing_speed = f(1)
    prepared_speed = f(1)
    starting_attack_speed = f(1)
    attacking_speed = f(1)
    ending_attack_speed = f(1)
    folding_speed = f(1)
    prepare_range = d(attack_parameters.range)
